In a world full of magic, Asta—an orphan who is overly loud and energetic—possesses none whatsoever. Despite this, he dreams of becoming the Wizard King, a title bestowed upon the strongest mage in the Clover Kingdom. Possessing the same aspiration, Asta's childhood friend and rival Yuno has been blessed with the ability to control powerful wind magic. Even with this overwhelming gap between them, hoping to somehow awaken his magical abilities and catch up to Yuno, Asta trains his body relentlessly every day. In the Clover Kingdom, once a person turns 15 years old, it is time for them to receive their Grimoire, an item allowing its wielder to use their magic to its full capacity. At the ceremony, Yuno obtains a Grimoire with a legendary four-leaf clover, indicating the exceptional strength of its wielder, while Asta pointlessly waits for his. Feeling dejected, yet unwilling to give up, Asta sees Yuno caught by a mage who is trying to steal Yuno's special Grimoire. Despite being completely overpowered by Yuno's captor, Asta's will to keep fighting rewards him with his very own Grimoire—one with an unheard-of black five-leaf clover.
Denji had hopes of a peaceful life with his girlfriend, free from stress and full of joy. However, those dreams were shattered by a harsh reality that buried him in debt and at the mercy of the yakuza. In order to survive, he and his loyal companion Pochita were forced to hunt demons for meager wages. Sadly, the yakuza ultimately betrayed and killed Denji, but Pochita intervened unexpectedly by merging with his dead body, granting him incredible powers as the chainsaw devil. With the ability to transform any limb into a deadly weapon, Denji was resurrected and set out for ruthless vengeance against his enemies. As his reputation grew, Denji was recruited by the esteemed Public Safety Bureau, drawing admiration from other devil hunters. With his newfound abilities, he refused to let anything stand between him and his modest plan of living a happy life with his beloved partner.
The god of death Ryuk releases his Death Note into the human realm, seeking personal satisfaction. It comes into the possession of a brilliant high school student named Light Yagami in Japan. Upon examining its contents, he discovers that whoever has their name written in the book will die. At first, Light dismisses it as a joke but soon tests its power and successfully commits a crime. With the power of the Death Note, Light assumes the identity of "Kira" and begins eliminating corrupt individuals to create a utopian society. However, his actions are soon discovered by detective L who becomes determined to uncover Kira's identity. The thrilling story of Death Note follows the intense intellectual battle between Light and L as they fight for the fate of humanity.
I just wanted to farm in peace, until I was suddenly transmigrated to another world. I hid out in the Newbie Village until I reached ultimate levels, such that even the world-ruling Demon Queen was easily defeated by my dog. Now the Demon Queen has decided to stay at my house, and my adventure in this world is finally about to begin. (Source: iQiyi, translated)
Wandering after the loss of her beloved master, Sumire, a nekomata found herself lost in a foreign land in the demon realm. Her mission was to retrieve "a certain something," and to do so she teamed up with the undead Rose and the android Ivy to clean up the cluttered rooms.
When his clan is wiped out by a beautiful demon, young Taikobo finds himself in charge of the mysterious Houshin Project. Its mission: find all immortals living in the human world and seal them away forever. But who do you trust—and whose side are you really on—when you've been trained to hunt demons by a demon?
Hiroto Domori may appear to be a feeble Irregular without any enchanting or divine abilities, yet little do people realize that he has recently returned from the demon realm and now stands as the universe's mightiest slayer of demons. Despite his seemingly frail stature, this demon killer confronts an unparalleled adversary who preys upon unsuspecting individuals.
Having come down from the mountains, Sora's purpose is to protect Jungha, who is unwell. Together, they have established several regulations to abide by. Firstly, Sora alone determines what constitutes an urgent situation. Secondly, during such circumstances, Jungha must heed Sora's commands. Finally, Jungha is strictly prohibited from harassing Sora. The question remains - will they be able to adhere to these rules?
Deep in the heart of the woods stands an impressive manor, enveloped by a sea of red roses. Within its walls, Ellen resides - a young lady afflicted by a debilitating illness. Despite being spoiled with every luxury, Ellen is confined to her bed and unable to explore beyond the confines of her grand home. One fateful day, Viola stumbles upon the manor and is immediately drawn to the isolated Ellen. As their friendship blossoms, Viola discovers solace in Ellen's company, united by empathy and a growing bond. Unbeknownst to Viola, Ellen harbors a grave secret that could threaten their newfound connection.
What should a girl do if she is single? Of course summon a demon!
As the century draws to a close, breaking news revolves around Kaitou Jeanne, a phantom thief supposedly sent by God, who has been stealing paintings all over the city. However, it turns out that the thief is no one but Maron Kusakabe, a 16-year-old enthusiastic rhythmic gymnast attending Momokuri Academy. Her true identity is a secret even to her best friend Miyako Toudaiji, who is heading the police chase for Jeanne. Believe it or not, the paintings Maron steals contain demons sent by the demon lord, who aims to weaken God's power by having his minions possess human hearts. Maron, as the reincarnation of Jeanne d'Arc, with the aid of the minor angel Finn Fish, is responsible for hunting down the cursed paintings and sealing away the evil demons. However, things get more complicated when a mysterious new phantom thief, Kaitou Sinbad, enters the scene. Balancing her duty as Jeanne with her lonely high school life proves to be more challenging than Maron ever imagined.
A war between humanity and beastkind raged a century ago, birthing an annual custom where the King of Beasts devours a human woman. Sariphi, a 15-year-old from a human village, becomes the 99th victim and is taken to Ozmargo, an unsafe realm plagued by miasma and barred from humans. Sariphi is unlike any sacrifice before her; her happy demeanor and fearlessness towards the ferocious beasts catches the King's attention. The monarch becomes curious about the young princess and her history, allowing her to explore the kingdom without restriction until the fateful night of discovery, despite the potential consequences. Little do they know that their brief encounter will forever alter the future of Ozmargo.