The story is set in a world where supernatural powers exist through science, and magic exists through religion. ‘Academy City.’ 2.3 million inhabitants. 80% of the students are active in the ‘Brain Development Program’ and out of those only 7 are Level 5s. Diverging from the plot of Index, Toaru Kagaku no Railgun focuses more on Academy City and the third of seven Level 5 espers named Misaka Mikoto. Misaka Mikoto, despite being part of the most powerful espers in Academy City, also has a more carefree side to her life. She has to fend off constant "love attacks" from devoted friend and roommate Shirai Kuroko and she needs to maintain the image of being perfect as the Ace of Tokiwadai Middle School. However, with various problems arising in Academy City — both noticeable and out from plain sight — she moves as Academy City's unseen savior, using her powers to save people, loved ones and strangers alike.
-from Baka-Updates: A manga that revolves around an old-fashioned all-night food stall, the various dishes that the stall owner prepares to suit the tastes of different customers, and the joys, griefs, trials and tribulations of his faithful patrons. Nominated for the 2nd Manga Taisho Award (2009). Won the 39th Japan Cartoonist Awards Grand Prize (2010).
Tales of a high-school calligraphy club. A story about a high-school calligraphy club on the verge of breaking up that enters in a major competition while overcoming problems. Yuki, a promising female judoist, and Yukari, a quiet Canadian-raised boy who just returned to Japan, end up joining the club for the sake of maintaining the membership required to keep the club. Together with the old club members with unique characters, they gradually discover the fun of calligraphy and work together to win in the competition. -- NHK Tomehane! was nominated for best manga at the first two Manga Taisho.
A youth named Kiriama Rei, who lost his family as a child, endures loneliness to become a professional shogi player. Then, through a chance meeting, he develops a relationship with the three Kawamoto sisters, who hail from a working-class district of the city, and little by little his frozen heart begins to thaw.
Even in this day and age of the 21st century, many gods live amongst humanity. Mayu is a cat god who is the master at finding lost objects, but she is very lazy and all she does all day is eat, sleep, and play video games. Mayu lives with her caretaker, Yuzu, who operates a pottery store while at the same time doing everything for Mayu. The pair meets other gods in their daily lives and have exciting adventures.
Spin off of Zero No Tsukaima; The adventures of Gallia's knight Tabitha
In Giant Killing a ragtag bunch from East Tokyo are struggling in Japan's top football league. The team is going through an abysmal spell right now where they are nearing the bottom of the table and have lost five matches in a row. Losing hasn't done much to team morale, because it was already at a low. Fan support, on the other hand, is also looking bleak. In the world of football, once the fans turn on a team, the end is near. The team doesn't recover, coaches are fired, players are sold, and the team drops to lower divisions. In a situation where profits often prevent them from ever being successful again against even the mediocre top division programs... ETU, East Tokyo United, has only their coach to blame. ETU hires a new coach that once played in ETU. This coach wishes to prove to his ex-players and fans that even against the biggest clubs in the nation, he can make the team win. In 2010, this manga received the 34th Annual Kodansha Manga Award for General Manga.
In order to be bought by a rich family, Narumi Inoue, hiding the truth that he is a man, goes to a girls' school. As a trainee, Narumi was sent to serve a girl from a rich family who hates maids (only weekends)! Keeping the 'heart of treating/serving people,' Japanese maid, Maid in Japan, Narumi's battle will start…!? If it is found out that Narumi is a man, he will be castrated. Don't miss the cross-dresser maid boy's love and sufferings while serving!
It is currently the Taiheimeji Era. It is a reign ruled by the Tokugawa shogunate. Inside this shogunate, there is a group of warriors that support the government. They are the Manyuu Clan. In this current era, breasts mean everything. If you have breasts, you are guaranteed wealth and popularity. If you lack them, you are rarely considered "human". Members of the Manyuu Clan help raise the future big breasts. Written on a secret scroll possessed by the clan, there is said to be various techniques on how to grow big and beautiful breasts. Chifusa is to be successor of the clan. However, she takes the secret scroll and runs away with it, hoping to fight against the cruel world that the Manyuu Clan has created...
Manga based on the hit videogame series by Capcom. Volume 1: Chapter 1 - Turnabout in the Wind: In a semi-ambiguous timeline, Phoenix has to defend his friend Larry once again in a murder trial. Chapter 2 - Turnabout Gallows (part 1) Phoenix is invited to the home of a rich computer company president, and asked to defend the man in court, accused of killing his employee. Chapter 3 - Turnabout Gallows (part 2) Phoenix continues to investigate at Mr. Komori's case, but the story takes a twist the appearance of the mysterious "Spider Man." Chapter 4 - Turnabout Gallows (part 3) Phoenix goes to court to defend his new client for the unexpected murder. And a familiar face is in the prosecutor's seat... Chapter 5 - Turnabout Gallows (part 3) The conclusion of Turnabout Gallows. (Turnabout Crossover isn't really a sidestory, but they're both about Phoenix Wright and I didn't know how else to connect them)
Acchi Kocchi is 4-koma manga that follows the misadventures, screw-ups, idiocy, and mishaps of 5 schoolmates -- Otonashi Io, Miniwa Tsumiki, Haruno Hime, Katase Mayoi and Inui Sakaki.
Miyanaga Saki is a high school freshman who doesn’t like mahjong. Ever since she was a child, she would lose her New Year’s gift money during her family mahjong game. If she won, her parents would be upset, and if she lost, well, she lost. As a result, she’s learned to play in such a way that her score always remains plus/minus zero: not good enough to win, but not bad enough to lose. When we meet her, she’s being dragged to her school’s mahjong club by an old friend. How will a girl who hates mahjong, yet has become adept at the game as a result of her upbringing, survive in this environment?